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Thomas Allen

3605 SW Willow St.

Seattle WA 98126

(253) 906-6394

https://www.linkedin.com/in/thomasallen3d

thomasallen3d@gmail.com

 

PROFILE

 

Experience developing assets for a 3D PC game company start-up as well as team projects requiring testing and analytical skills. Hard working, loyal and quick to learn new skills and technologies. Eager to learn game software development process from the ground.

 

 

SKILLS

 

Game mechanics, testing and debugging

Maya, Zbrush

UDK, Unity familiarity

Microsoft Suite

Product Studio

 

3D Organic Modeling

3D Hard Surface Modeling

Character Design

Adobe Photoshop

 

 

EDUCATION                        

International Academy of Design & Technology - Seattle, WA

Bachelor of Fine Arts, Game Production
March, 2013

 

RELEVENT EXPERIENCE

Tercet Studios                                                                                                       1/2013 to Present     

3D Artist                                                                                                                                          

  • Created high poly characters, props, and environments using organic and hard surface techniques in Zbrush and Maya.

  • Taking high poly models and reducing them to low poly

  • Baking high poly details into low poly models (AO, Normal)

  • creating textures Photoshop

  • Participation and contribution to virtual art and design team production meetings

 

Microsoft Game Studios - Experis                                                                         4/2013 to 3/2014     

QA Tester

  • Strong bug-writing and investigational skills

  • Skilled in executing test case scenarios

  • Resolved bug regressions

  • Strong problem solving and troubleshoot abilities

 

IADT: Team Project - Heaven's Blowtorch                                                         5/2012 to 10/2012     

Character/Environment Artist                                                                                                      

  • Creating high to low poly meshes using Zbrush and Maya

  • Laying UV's and creating AO, Normal, and Diffuse maps in Photoshop

  • Participation and contribution to virtual art and design team production meetings

  • Project was finished and presented for PAX 2012

 

IADT: Sacrifice                                                                                                   08/2011 to 11/2011

Environment Artist

  • Creating props for environment in Maya and importing into UDK

  • Laying UV's and creating AO, Normal, and Diffuse maps in Photoshop

  • lighting and rendering the level within UDK

 

IADT: Venice                                                                                                      05/2011 to 08/2011

Environment Artist

  • Creating Modular Buildings in Maya and importing into UDK

  • Laying UV's and creating AO, Normal, and Diffuse maps in Photoshop

  • lighting and rendering the level within UDK

 

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